Bulk Fleet combat: a ship fires inside a pixel structure as red fragments tear across the battlefield

IN DEVELOPMENT CURRENT DEMO

BulkFleet

Break it apart. Build it back. Bring the firepower.

A ten-minute pixel destruction survival game.

WASDESDF

01 / CORE EXPERIENCE

Don't just drain health.
Tear open the battlefield.

Enemies and terrain are not background props. Every opening you cut and every scar you leave reshapes your next route, firing angle and spatial pressure.

01

living-cavity
destructible structures

Pixel structures break apart, so the battlefield keeps changing during the fight.

02

Break outward
from the Core

Read the Core, materials and weapon layout to find the most effective breach.

03

Every scar
adds pressure

Damage does not disappear after one frame. The marks you leave keep shaping your decisions.

Bulk Fleet gameplay: projectiles cut through blue pixel structures and expose the interior
CURRENT DEMO / COMBAT × DESTRUCTION

02 / CURRENT DEMO LOOP

Carry the spoils
into the next wave.

The current demo grows through a visible, repeatable in-run crafting loop instead of pausing the fight for a conventional upgrade screen.

  1. 01

    Enter the wave

    Face a new set of enemies and structures.

  2. 02

    Break and earn credits

    Cut through enemies and the environment, then take the haul with you.

  3. 03

    Read the blueprint rack

    Inspect, lock, refresh or pin blueprints across four visible candidate slots.

  4. 04

    Craft the fleet module

    Spend credits on weapons, drones or modules, then test the build in the next wave.

03 / WEAPONS & FLEET

Firepower changes
how you break. Drones change the shape.

The same structure deserves to be read through different weapons. Fusion and final forms are directions under exploration, not promises of the current demo.

Machine gun

Steady cutting power that builds a continuous breach.

Missile

Concentrated blasts that open space on impact.

Penetration

Drill into the structure and search for a deeper route.

Drones

More than extra damage: they change the fleet's shape and coverage.

04 / SYSTEM CAPABILITY

Make content production
feel closer to play.

The in-game editor treats enemy shapes, pixel semantics, Cores and scene objects as runtime configuration. It is a content production path, not a promise of user-generated content at launch.

SYSTEM CAPABILITY

05 / DIRECTION

From pixel cavities
to a larger scale.

Future content, playtest validation and long-term 3D high-speed action shooting are all directions ESDF GAMES is exploring. For now, Bulk Fleet's core loop has to stand up to round after round of real play.

Bulk Fleet enemy-ship concept showing nested modules and a red Core areaFUTURE DIRECTION / NOT A CURRENT FEATURE

06 / ESDF GAMES

WASD,
we move one key to the right.

Move Beyond Default.

ESDF GAMES is an independent studio built around gameplay and reusable production systems.

AI is not the pitch. We care about a production system that can be reused in real development: every product should leave behind technology, tools and publishing experience. The team plans to move forward with a focused core of 3–5 people, starting with the commercial validation of Bulk Fleet.

2D pixel structure destruction is the starting point for a long-term exploration; high-speed 3D action shooting is where the studio wants to go next.

Bulk Fleet ship concept: a red-and-white pixel ship on a dark background

07 / CONTACT

Let's make the battlefield
more interesting to break.

We are selectively looking for publishing partners and early collaborators who understand action games and long-term products.

Qingbo Tang / Founder, Producer